type
child_process.SendHandle
Referenced types
class Socket
This class is an abstraction of a TCP socket or a streaming IPC endpoint (uses named pipes on Windows, and Unix domain sockets otherwise). It is also an EventEmitter.
A net.Socket can be created by the user and used directly to interact with a server. For example, it is returned by createConnection, so the user can use it to talk to the server.
It can also be created by Node.js and passed to the user when a connection is received. For example, it is passed to the listeners of a 'connection' event emitted on a Server, so the user can use it to interact with the client.
- allowHalfOpen: boolean
If
falsethen the stream will automatically end the writable side when the readable side ends. Set initially by theallowHalfOpenconstructor option, which defaults totrue.This can be changed manually to change the half-open behavior of an existing
Duplexstream instance, but must be changed before the'end'event is emitted. - readonly autoSelectFamilyAttemptedAddresses: string[]
This property is only present if the family autoselection algorithm is enabled in
socket.connect(options)and it is an array of the addresses that have been attempted.Each address is a string in the form of
$IP:$PORT. If the connection was successful, then the last address is the one that the socket is currently connected to. - readonly connecting: boolean
If
true,socket.connect(options[, connectListener])was called and has not yet finished. It will staytrueuntil the socket becomes connected, then it is set tofalseand the'connect'event is emitted. Note that thesocket.connect(options[, connectListener])callback is a listener for the'connect'event. - readonly localAddress?: string
The string representation of the local IP address the remote client is connecting on. For example, in a server listening on
'0.0.0.0', if a client connects on'192.168.1.1', the value ofsocket.localAddresswould be'192.168.1.1'. - readonly pending: boolean
This is
trueif the socket is not connected yet, either because.connect()has not yet been called or because it is still in the process of connecting (seesocket.connecting). - readable: boolean
Is
trueif it is safe to call read, which means the stream has not been destroyed or emitted'error'or'end'. - readonly readableAborted: boolean
Returns whether the stream was destroyed or errored before emitting
'end'. - readonly readableEncoding: null | BufferEncoding
Getter for the property
encodingof a givenReadablestream. Theencodingproperty can be set using the setEncoding method. - readableFlowing: null | boolean
This property reflects the current state of a
Readablestream as described in the Three states section. - readonly readableHighWaterMark: number
Returns the value of
highWaterMarkpassed when creating thisReadable. - readonly readableLength: number
This property contains the number of bytes (or objects) in the queue ready to be read. The value provides introspection data regarding the status of the
highWaterMark. - readonly readyState: SocketReadyState
This property represents the state of the connection as a string.
- If the stream is connecting
socket.readyStateisopening. - If the stream is readable and writable, it is
open. - If the stream is readable and not writable, it is
readOnly. - If the stream is not readable and writable, it is
writeOnly.
- If the stream is connecting
- readonly remoteAddress: undefined | string
The string representation of the remote IP address. For example,
'74.125.127.100'or'2001:4860:a005::68'. Value may beundefinedif the socket is destroyed (for example, if the client disconnected). - readonly remoteFamily: undefined | string
The string representation of the remote IP family.
'IPv4'or'IPv6'. Value may beundefinedif the socket is destroyed (for example, if the client disconnected). - readonly remotePort: undefined | number
The numeric representation of the remote port. For example,
80or21. Value may beundefinedif the socket is destroyed (for example, if the client disconnected). - readonly timeout?: number
The socket timeout in milliseconds as set by
socket.setTimeout(). It isundefinedif a timeout has not been set. - writable: boolean
Is
trueif it is safe to callwritable.write(), which means the stream has not been destroyed, errored, or ended. - readonly writableAborted: boolean
Returns whether the stream was destroyed or errored before emitting
'finish'. - readonly writableCorked: number
Number of times
writable.uncork()needs to be called in order to fully uncork the stream. - readonly writableEnded: boolean
Is
trueafterwritable.end()has been called. This property does not indicate whether the data has been flushed, for this usewritable.writableFinishedinstead. - readonly writableHighWaterMark: number
Return the value of
highWaterMarkpassed when creating thisWritable. - readonly writableLength: number
This property contains the number of bytes (or objects) in the queue ready to be written. The value provides introspection data regarding the status of the
highWaterMark. - readonly writableNeedDrain: boolean
Is
trueif the stream's buffer has been full and stream will emit'drain'. Calls
readable.destroy()with anAbortErrorand returns a promise that fulfills when the stream is finished.- @returns
AsyncIteratorto fully consume the stream. - event: string | symbol,...args: any[]): void;
The
Symbol.for('nodejs.rejection')method is called in case a promise rejection happens when emitting an event andcaptureRejectionsis enabled on the emitter. It is possible to useevents.captureRejectionSymbolin place ofSymbol.for('nodejs.rejection').import { EventEmitter, captureRejectionSymbol } from 'node:events'; class MyClass extends EventEmitter { constructor() { super({ captureRejections: true }); } [captureRejectionSymbol](err, event, ...args) { console.log('rejection happened for', event, 'with', err, ...args); this.destroy(err); } destroy(err) { // Tear the resource down here. } } When the
--experimental-stream-iterflag is enabled,Readablestreams implement theStream.toAsyncStreamableprotocol, enabling efficient consumption by thestream/iterAPI.This provides a batched async iterator that drains the stream's internal buffer into
Uint8Array[]batches, amortizing the per-chunk Promise overhead of the standardSymbol.asyncIteratorpath. For byte-mode streams, chunks are yielded directly asBufferinstances (which areUint8Arraysubclasses). For object-mode or encoded streams, each chunk is normalized toUint8Arraybefore batching.The returned iterator is tagged as a validated source, so
from()passes it through without additional normalization.import { Readable } from 'node:stream'; import { text, from } from 'node:stream/iter'; const readable = new Readable({ read() { this.push('hello'); this.push(null); }, }); // Readable is automatically consumed via toAsyncStreamable console.log(await text(from(readable))); // 'hello'Without the
--experimental-stream-iterflag, calling this method throwsERR_STREAM_ITER_MISSING_FLAG.- eventName: E,): this;
Alias for
emitter.on(eventName, listener). Returns the bound
address, the addressfamilyname andportof the socket as reported by the operating system:{ port: 12346, family: 'IPv4', address: '127.0.0.1' }import { Readable } from 'node:stream'; async function* splitToWords(source) { for await (const chunk of source) { const words = String(chunk).split(' '); for (const word of words) { yield word; } } } const wordsStream = Readable.from(['text passed through', 'composed stream']).compose(splitToWords); const words = await wordsStream.toArray(); console.log(words); // prints ['text', 'passed', 'through', 'composed', 'stream']readable.compose(s)is equivalent tostream.compose(readable, s).This method also allows for an
AbortSignalto be provided, which will destroy the composed stream when aborted.See
stream.compose(...streams)for more information.@returnsa stream composed with the stream
stream.- connectionListener?: () => void): this;
Initiate a connection on a given socket.
Possible signatures:
socket.connect(options[, connectListener])socket.connect(path[, connectListener])forIPCconnections.socket.connect(port[, host][, connectListener])for TCP connections.- Returns:
net.SocketThe socket itself.
This function is asynchronous. When the connection is established, the
'connect'event will be emitted. If there is a problem connecting, instead of a'connect'event, an'error'event will be emitted with the error passed to the'error'listener. The last parameterconnectListener, if supplied, will be added as a listener for the'connect'event once.This function should only be used for reconnecting a socket after
'close'has been emitted or otherwise it may lead to undefined behavior.port: number,host: string,connectionListener?: () => void): this;Initiate a connection on a given socket.
Possible signatures:
socket.connect(options[, connectListener])socket.connect(path[, connectListener])forIPCconnections.socket.connect(port[, host][, connectListener])for TCP connections.- Returns:
net.SocketThe socket itself.
This function is asynchronous. When the connection is established, the
'connect'event will be emitted. If there is a problem connecting, instead of a'connect'event, an'error'event will be emitted with the error passed to the'error'listener. The last parameterconnectListener, if supplied, will be added as a listener for the'connect'event once.This function should only be used for reconnecting a socket after
'close'has been emitted or otherwise it may lead to undefined behavior.port: number,connectionListener?: () => void): this;Initiate a connection on a given socket.
Possible signatures:
socket.connect(options[, connectListener])socket.connect(path[, connectListener])forIPCconnections.socket.connect(port[, host][, connectListener])for TCP connections.- Returns:
net.SocketThe socket itself.
This function is asynchronous. When the connection is established, the
'connect'event will be emitted. If there is a problem connecting, instead of a'connect'event, an'error'event will be emitted with the error passed to the'error'listener. The last parameterconnectListener, if supplied, will be added as a listener for the'connect'event once.This function should only be used for reconnecting a socket after
'close'has been emitted or otherwise it may lead to undefined behavior.path: string,connectionListener?: () => void): this;Initiate a connection on a given socket.
Possible signatures:
socket.connect(options[, connectListener])socket.connect(path[, connectListener])forIPCconnections.socket.connect(port[, host][, connectListener])for TCP connections.- Returns:
net.SocketThe socket itself.
This function is asynchronous. When the connection is established, the
'connect'event will be emitted. If there is a problem connecting, instead of a'connect'event, an'error'event will be emitted with the error passed to the'error'listener. The last parameterconnectListener, if supplied, will be added as a listener for the'connect'event once.This function should only be used for reconnecting a socket after
'close'has been emitted or otherwise it may lead to undefined behavior. The
writable.cork()method forces all written data to be buffered in memory. The buffered data will be flushed when either the uncork or end methods are called.The primary intent of
writable.cork()is to accommodate a situation in which several small chunks are written to the stream in rapid succession. Instead of immediately forwarding them to the underlying destination,writable.cork()buffers all the chunks untilwritable.uncork()is called, which will pass them all towritable._writev(), if present. This prevents a head-of-line blocking situation where data is being buffered while waiting for the first small chunk to be processed. However, use ofwritable.cork()without implementingwritable._writev()may have an adverse effect on throughput.See also:
writable.uncork(),writable._writev().- ): this;
Destroy the stream. Optionally emit an
'error'event, and emit a'close'event (unlessemitCloseis set tofalse). After this call, the readable stream will release any internal resources and subsequent calls topush()will be ignored.Once
destroy()has been called any further calls will be a no-op and no further errors except from_destroy()may be emitted as'error'.Implementors should not override this method, but instead implement
readable._destroy().@param errorError which will be passed as payload in
'error'event Destroys the socket after all data is written. If the
finishevent was already emitted the socket is destroyed immediately. If the socket is still writable it implicitly callssocket.end().- eventName: E,): boolean;
Synchronously calls each of the listeners registered for the event named
eventName, in the order they were registered, passing the supplied arguments to each.Returns
trueif the event had listeners,falseotherwise.import { EventEmitter } from 'node:events'; const myEmitter = new EventEmitter(); // First listener myEmitter.on('event', function firstListener() { console.log('Helloooo! first listener'); }); // Second listener myEmitter.on('event', function secondListener(arg1, arg2) { console.log(`event with parameters ${arg1}, ${arg2} in second listener`); }); // Third listener myEmitter.on('event', function thirdListener(...args) { const parameters = args.join(', '); console.log(`event with parameters ${parameters} in third listener`); }); console.log(myEmitter.listeners('event')); myEmitter.emit('event', 1, 2, 3, 4, 5); // Prints: // [ // [Function: firstListener], // [Function: secondListener], // [Function: thirdListener] // ] // Helloooo! first listener // event with parameters 1, 2 in second listener // event with parameters 1, 2, 3, 4, 5 in third listener - end(callback?: () => void): this;
Half-closes the socket. i.e., it sends a FIN packet. It is possible the server will still send some data.
See
writable.end()for further details.@param callbackOptional callback for when the socket is finished.
@returnsThe socket itself.
@param callbackOptional callback for when the socket is finished.
@returnsThe socket itself.
end(encoding?: BufferEncoding,callback?: () => void): this;Half-closes the socket, with one final chunk of data.
@param encodingOnly used when data is
string.@param callbackOptional callback for when the socket is finished.
@returnsThe socket itself.
Returns an array listing the events for which the emitter has registered listeners.
import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => {}); myEE.on('bar', () => {}); const sym = Symbol('symbol'); myEE.on(sym, () => {}); console.log(myEE.eventNames()); // Prints: [ 'foo', 'bar', Symbol(symbol) ]- ): Promise<boolean>;
This method is similar to
Array.prototype.everyand calls fn on each chunk in the stream to check if all awaited return values are truthy value for fn. Once an fn call on a chunkawaited return value is falsy, the stream is destroyed and the promise is fulfilled withfalse. If all of the fn calls on the chunks return a truthy value, the promise is fulfilled withtrue.@param fna function to call on each chunk of the stream. Async or not.
@returnsa promise evaluating to
trueif fn returned a truthy value for every one of the chunks. This method allows filtering the stream. For each chunk in the stream the fn function will be called and if it returns a truthy value, the chunk will be passed to the result stream. If the fn function returns a promise - that promise will be
awaited.@param fna function to filter chunks from the stream. Async or not.
@returnsa stream filtered with the predicate fn.
- ): Promise<undefined | T>;
This method is similar to
Array.prototype.findand calls fn on each chunk in the stream to find a chunk with a truthy value for fn. Once an fn call's awaited return value is truthy, the stream is destroyed and the promise is fulfilled with value for which fn returned a truthy value. If all of the fn calls on the chunks return a falsy value, the promise is fulfilled withundefined.@param fna function to call on each chunk of the stream. Async or not.
@returnsa promise evaluating to the first chunk for which fn evaluated with a truthy value, or
undefinedif no element was found.find(): Promise<any>;This method is similar to
Array.prototype.findand calls fn on each chunk in the stream to find a chunk with a truthy value for fn. Once an fn call's awaited return value is truthy, the stream is destroyed and the promise is fulfilled with value for which fn returned a truthy value. If all of the fn calls on the chunks return a falsy value, the promise is fulfilled withundefined.@param fna function to call on each chunk of the stream. Async or not.
@returnsa promise evaluating to the first chunk for which fn evaluated with a truthy value, or
undefinedif no element was found. This method returns a new stream by applying the given callback to each chunk of the stream and then flattening the result.
It is possible to return a stream or another iterable or async iterable from fn and the result streams will be merged (flattened) into the returned stream.
@param fna function to map over every chunk in the stream. May be async. May be a stream or generator.
@returnsa stream flat-mapped with the function fn.
- ): Promise<void>;
This method allows iterating a stream. For each chunk in the stream the fn function will be called. If the fn function returns a promise - that promise will be
awaited.This method is different from
for await...ofloops in that it can optionally process chunks concurrently. In addition, aforEachiteration can only be stopped by having passed asignaloption and aborting the related AbortController whilefor await...ofcan be stopped withbreakorreturn. In either case the stream will be destroyed.This method is different from listening to the
'data'event in that it uses thereadableevent in the underlying machinary and can limit the number of concurrent fn calls.@param fna function to call on each chunk of the stream. Async or not.
@returnsa promise for when the stream has finished.
Returns the current max listener value for the
EventEmitterwhich is either set byemitter.setMaxListeners(n)or defaults toevents.defaultMaxListeners.Returns the current Type of Service (TOS) field for IPv4 packets or Traffic Class for IPv6 packets for this socket.
setTypeOfService()may be called before the socket is connected; the value will be cached and applied when the socket establishes a connection.getTypeOfService()will return the currently set value even before connection.On some platforms (e.g., Linux), certain TOS/ECN bits may be masked or ignored, and behavior can differ between IPv4 and IPv6 or dual-stack sockets. Callers should verify platform-specific semantics.
@returnsThe current TOS value.
The
readable.isPaused()method returns the current operating state of theReadable. This is used primarily by the mechanism that underlies thereadable.pipe()method. In most typical cases, there will be no reason to use this method directly.const readable = new stream.Readable(); readable.isPaused(); // === false readable.pause(); readable.isPaused(); // === true readable.resume(); readable.isPaused(); // === false- ): AsyncIterator<any>;
The iterator created by this method gives users the option to cancel the destruction of the stream if the
for await...ofloop is exited byreturn,break, orthrow, or if the iterator should destroy the stream if the stream emitted an error during iteration. - eventName: E,): number;
Returns the number of listeners listening for the event named
eventName. Iflisteneris provided, it will return how many times the listener is found in the list of the listeners of the event.@param eventNameThe name of the event being listened for
@param listenerThe event handler function
- eventName: E
Returns a copy of the array of listeners for the event named
eventName.server.on('connection', (stream) => { console.log('someone connected!'); }); console.log(util.inspect(server.listeners('connection'))); // Prints: [ [Function] ] - map(
This method allows mapping over the stream. The fn function will be called for every chunk in the stream. If the fn function returns a promise - that promise will be
awaited before being passed to the result stream.@param fna function to map over every chunk in the stream. Async or not.
@returnsa stream mapped with the function fn.
- eventName: E,): this;
Alias for
emitter.removeListener(). - eventName: E,): this;
Adds the
listenerfunction to the end of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.on('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => console.log('a')); myEE.prependListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E,): this;
Adds a one-time
listenerfunction for the event namedeventName. The next timeeventNameis triggered, this listener is removed and then invoked.server.once('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependOnceListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.once('foo', () => console.log('a')); myEE.prependOnceListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
Pauses the reading of data. That is,
'data'events will not be emitted. Useful to throttle back an upload.@returnsThe socket itself.
- eventName: E,): this;
Adds the
listenerfunction to the beginning of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.prependListener('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E,): this;
Adds a one-time
listenerfunction for the event namedeventNameto the beginning of the listeners array. The next timeeventNameis triggered, this listener is removed, and then invoked.server.prependOnceListener('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E
Returns a copy of the array of listeners for the event named
eventName, including any wrappers (such as those created by.once()).import { EventEmitter } from 'node:events'; const emitter = new EventEmitter(); emitter.once('log', () => console.log('log once')); // Returns a new Array with a function `onceWrapper` which has a property // `listener` which contains the original listener bound above const listeners = emitter.rawListeners('log'); const logFnWrapper = listeners[0]; // Logs "log once" to the console and does not unbind the `once` event logFnWrapper.listener(); // Logs "log once" to the console and removes the listener logFnWrapper(); emitter.on('log', () => console.log('log persistently')); // Will return a new Array with a single function bound by `.on()` above const newListeners = emitter.rawListeners('log'); // Logs "log persistently" twice newListeners[0](); emitter.emit('log'); - read(size?: number): any;
The
readable.read()method reads data out of the internal buffer and returns it. If no data is available to be read,nullis returned. By default, the data is returned as aBufferobject unless an encoding has been specified using thereadable.setEncoding()method or the stream is operating in object mode.The optional
sizeargument specifies a specific number of bytes to read. Ifsizebytes are not available to be read,nullwill be returned unless the stream has ended, in which case all of the data remaining in the internal buffer will be returned.If the
sizeargument is not specified, all of the data contained in the internal buffer will be returned.The
sizeargument must be less than or equal to 1 GiB.The
readable.read()method should only be called onReadablestreams operating in paused mode. In flowing mode,readable.read()is called automatically until the internal buffer is fully drained.const readable = getReadableStreamSomehow(); // 'readable' may be triggered multiple times as data is buffered in readable.on('readable', () => { let chunk; console.log('Stream is readable (new data received in buffer)'); // Use a loop to make sure we read all currently available data while (null !== (chunk = readable.read())) { console.log(`Read ${chunk.length} bytes of data...`); } }); // 'end' will be triggered once when there is no more data available readable.on('end', () => { console.log('Reached end of stream.'); });Each call to
readable.read()returns a chunk of data, ornull. The chunks are not concatenated. Awhileloop is necessary to consume all data currently in the buffer. When reading a large file.read()may returnnull, having consumed all buffered content so far, but there is still more data to come not yet buffered. In this case a new'readable'event will be emitted when there is more data in the buffer. Finally the'end'event will be emitted when there is no more data to come.Therefore to read a file's whole contents from a
readable, it is necessary to collect chunks across multiple'readable'events:const chunks = []; readable.on('readable', () => { let chunk; while (null !== (chunk = readable.read())) { chunks.push(chunk); } }); readable.on('end', () => { const content = chunks.join(''); });A
Readablestream in object mode will always return a single item from a call toreadable.read(size), regardless of the value of thesizeargument.If the
readable.read()method returns a chunk of data, a'data'event will also be emitted.Calling read after the
'end'event has been emitted will returnnull. No runtime error will be raised.@param sizeOptional argument to specify how much data to read.
- ): Promise<T>;
This method calls fn on each chunk of the stream in order, passing it the result from the calculation on the previous element. It returns a promise for the final value of the reduction.
If no initial value is supplied the first chunk of the stream is used as the initial value. If the stream is empty, the promise is rejected with a
TypeErrorwith theERR_INVALID_ARGScode property.The reducer function iterates the stream element-by-element which means that there is no concurrency parameter or parallelism. To perform a reduce concurrently, you can extract the async function to
readable.mapmethod.@param fna reducer function to call over every chunk in the stream. Async or not.
@returnsa promise for the final value of the reduction.
initial: T,): Promise<T>;This method calls fn on each chunk of the stream in order, passing it the result from the calculation on the previous element. It returns a promise for the final value of the reduction.
If no initial value is supplied the first chunk of the stream is used as the initial value. If the stream is empty, the promise is rejected with a
TypeErrorwith theERR_INVALID_ARGScode property.The reducer function iterates the stream element-by-element which means that there is no concurrency parameter or parallelism. To perform a reduce concurrently, you can extract the async function to
readable.mapmethod.@param fna reducer function to call over every chunk in the stream. Async or not.
@param initialthe initial value to use in the reduction.
@returnsa promise for the final value of the reduction.
Opposite of
unref(), callingref()on a previouslyunrefed socket will not let the program exit if it's the only socket left (the default behavior). If the socket isrefed callingrefagain will have no effect.@returnsThe socket itself.
- eventName?: E): this;
Removes all listeners, or those of the specified
eventName.It is bad practice to remove listeners added elsewhere in the code, particularly when the
EventEmitterinstance was created by some other component or module (e.g. sockets or file streams).Returns a reference to the
EventEmitter, so that calls can be chained. - eventName: E,): this;
Removes the specified
listenerfrom the listener array for the event namedeventName.const callback = (stream) => { console.log('someone connected!'); }; server.on('connection', callback); // ... server.removeListener('connection', callback);removeListener()will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specifiedeventName, thenremoveListener()must be called multiple times to remove each instance.Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any
removeListener()orremoveAllListeners()calls after emitting and before the last listener finishes execution will not remove them fromemit()in progress. Subsequent events behave as expected.import { EventEmitter } from 'node:events'; class MyEmitter extends EventEmitter {} const myEmitter = new MyEmitter(); const callbackA = () => { console.log('A'); myEmitter.removeListener('event', callbackB); }; const callbackB = () => { console.log('B'); }; myEmitter.on('event', callbackA); myEmitter.on('event', callbackB); // callbackA removes listener callbackB but it will still be called. // Internal listener array at time of emit [callbackA, callbackB] myEmitter.emit('event'); // Prints: // A // B // callbackB is now removed. // Internal listener array [callbackA] myEmitter.emit('event'); // Prints: // ABecause listeners are managed using an internal array, calling this will change the position indexes of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the
emitter.listeners()method will need to be recreated.When a single function has been added as a handler multiple times for a single event (as in the example below),
removeListener()will remove the most recently added instance. In the example theonce('ping')listener is removed:import { EventEmitter } from 'node:events'; const ee = new EventEmitter(); function pong() { console.log('pong'); } ee.on('ping', pong); ee.once('ping', pong); ee.removeListener('ping', pong); ee.emit('ping'); ee.emit('ping');Returns a reference to the
EventEmitter, so that calls can be chained. Close the TCP connection by sending an RST packet and destroy the stream. If this TCP socket is in connecting status, it will send an RST packet and destroy this TCP socket once it is connected. Otherwise, it will call
socket.destroywith anERR_SOCKET_CLOSEDError. If this is not a TCP socket (for example, a pipe), calling this method will immediately throw anERR_INVALID_HANDLE_TYPEError.Resumes reading after a call to
socket.pause().@returnsThe socket itself.
- encoding: BufferEncoding): this;
The
writable.setDefaultEncoding()method sets the defaultencodingfor aWritablestream.@param encodingThe new default encoding
- encoding?: BufferEncoding): this;
Set the encoding for the socket as a
Readable Stream. Seereadable.setEncoding()for more information.@returnsThe socket itself.
- enable?: boolean,initialDelay?: number): this;
Enable/disable keep-alive functionality, and optionally set the initial delay before the first keepalive probe is sent on an idle socket.
Set
initialDelay(in milliseconds) to set the delay between the last data packet received and the first keepalive probe. Setting0forinitialDelaywill leave the value unchanged from the default (or previous) setting.Enabling the keep-alive functionality will set the following socket options:
SO_KEEPALIVE=1TCP_KEEPIDLE=initialDelayTCP_KEEPCNT=10TCP_KEEPINTVL=1
@returnsThe socket itself.
- n: number): this;
By default
EventEmitters will print a warning if more than10listeners are added for a particular event. This is a useful default that helps finding memory leaks. Theemitter.setMaxListeners()method allows the limit to be modified for this specificEventEmitterinstance. The value can be set toInfinity(or0) to indicate an unlimited number of listeners.Returns a reference to the
EventEmitter, so that calls can be chained. - noDelay?: boolean): this;
Enable/disable the use of Nagle's algorithm.
When a TCP connection is created, it will have Nagle's algorithm enabled.
Nagle's algorithm delays data before it is sent via the network. It attempts to optimize throughput at the expense of latency.
Passing
truefornoDelayor not passing an argument will disable Nagle's algorithm for the socket. PassingfalsefornoDelaywill enable Nagle's algorithm.@returnsThe socket itself.
- timeout: number,callback?: () => void): this;
Sets the socket to timeout after
timeoutmilliseconds of inactivity on the socket. By defaultnet.Socketdo not have a timeout.When an idle timeout is triggered the socket will receive a
'timeout'event but the connection will not be severed. The user must manually callsocket.end()orsocket.destroy()to end the connection.socket.setTimeout(3000); socket.on('timeout', () => { console.log('socket timeout'); socket.end(); });If
timeoutis 0, then the existing idle timeout is disabled.The optional
callbackparameter will be added as a one-time listener for the'timeout'event.@returnsThe socket itself.
- tos: number): this;
Sets the Type of Service (TOS) field for IPv4 packets or Traffic Class for IPv6 Packets sent from this socket. This can be used to prioritize network traffic.
setTypeOfService()may be called before the socket is connected; the value will be cached and applied when the socket establishes a connection.getTypeOfService()will return the currently set value even before connection.On some platforms (e.g., Linux), certain TOS/ECN bits may be masked or ignored, and behavior can differ between IPv4 and IPv6 or dual-stack sockets. Callers should verify platform-specific semantics.
@param tosThe TOS value to set (0-255).
@returnsThe socket itself.
- some(): Promise<boolean>;
This method is similar to
Array.prototype.someand calls fn on each chunk in the stream until the awaited return value istrue(or any truthy value). Once an fn call on a chunkawaited return value is truthy, the stream is destroyed and the promise is fulfilled withtrue. If none of the fn calls on the chunks return a truthy value, the promise is fulfilled withfalse.@param fna function to call on each chunk of the stream. Async or not.
@returnsa promise evaluating to
trueif fn returned a truthy value for at least one of the chunks. - ): Promise<any[]>;
This method allows easily obtaining the contents of a stream.
As this method reads the entire stream into memory, it negates the benefits of streams. It's intended for interoperability and convenience, not as the primary way to consume streams.
@returnsa promise containing an array with the contents of the stream.
The
writable.uncork()method flushes all data buffered since cork was called.When using
writable.cork()andwritable.uncork()to manage the buffering of writes to a stream, defer calls towritable.uncork()usingprocess.nextTick(). Doing so allows batching of allwritable.write()calls that occur within a given Node.js event loop phase.stream.cork(); stream.write('some '); stream.write('data '); process.nextTick(() => stream.uncork());If the
writable.cork()method is called multiple times on a stream, the same number of calls towritable.uncork()must be called to flush the buffered data.stream.cork(); stream.write('some '); stream.cork(); stream.write('data '); process.nextTick(() => { stream.uncork(); // The data will not be flushed until uncork() is called a second time. stream.uncork(); });See also:
writable.cork().- destination?: WritableStream): this;
The
readable.unpipe()method detaches aWritablestream previously attached using the pipe method.If the
destinationis not specified, then all pipes are detached.If the
destinationis specified, but no pipe is set up for it, then the method does nothing.import fs from 'node:fs'; const readable = getReadableStreamSomehow(); const writable = fs.createWriteStream('file.txt'); // All the data from readable goes into 'file.txt', // but only for the first second. readable.pipe(writable); setTimeout(() => { console.log('Stop writing to file.txt.'); readable.unpipe(writable); console.log('Manually close the file stream.'); writable.end(); }, 1000);@param destinationOptional specific stream to unpipe
Calling
unref()on a socket will allow the program to exit if this is the only active socket in the event system. If the socket is alreadyunrefed callingunref()again will have no effect.@returnsThe socket itself.
- chunk: any,encoding?: BufferEncoding): void;
Passing
chunkasnullsignals the end of the stream (EOF) and behaves the same asreadable.push(null), after which no more data can be written. The EOF signal is put at the end of the buffer and any buffered data will still be flushed.The
readable.unshift()method pushes a chunk of data back into the internal buffer. This is useful in certain situations where a stream is being consumed by code that needs to "un-consume" some amount of data that it has optimistically pulled out of the source, so that the data can be passed on to some other party.The
stream.unshift(chunk)method cannot be called after the'end'event has been emitted or a runtime error will be thrown.Developers using
stream.unshift()often should consider switching to use of aTransformstream instead. See theAPI for stream implementerssection for more information.// Pull off a header delimited by \n\n. // Use unshift() if we get too much. // Call the callback with (error, header, stream). import { StringDecoder } from 'node:string_decoder'; function parseHeader(stream, callback) { stream.on('error', callback); stream.on('readable', onReadable); const decoder = new StringDecoder('utf8'); let header = ''; function onReadable() { let chunk; while (null !== (chunk = stream.read())) { const str = decoder.write(chunk); if (str.includes('\n\n')) { // Found the header boundary. const split = str.split(/\n\n/); header += split.shift(); const remaining = split.join('\n\n'); const buf = Buffer.from(remaining, 'utf8'); stream.removeListener('error', callback); // Remove the 'readable' listener before unshifting. stream.removeListener('readable', onReadable); if (buf.length) stream.unshift(buf); // Now the body of the message can be read from the stream. callback(null, header, stream); return; } // Still reading the header. header += str; } } }Unlike push,
stream.unshift(chunk)will not end the reading process by resetting the internal reading state of the stream. This can cause unexpected results ifreadable.unshift()is called during a read (i.e. from within a _read implementation on a custom stream). Following the call toreadable.unshift()with an immediate push will reset the reading state appropriately, however it is best to simply avoid callingreadable.unshift()while in the process of performing a read.@param chunkChunk of data to unshift onto the read queue. For streams not operating in object mode,
chunkmust be a {string}, {Buffer}, {TypedArray}, {DataView} ornull. For object mode streams,chunkmay be any JavaScript value.@param encodingEncoding of string chunks. Must be a valid
Bufferencoding, such as'utf8'or'ascii'. - wrap(stream: ReadableStream): this;
Prior to Node.js 0.10, streams did not implement the entire
node:streammodule API as it is currently defined. (SeeCompatibilityfor more information.)When using an older Node.js library that emits
'data'events and has a pause method that is advisory only, thereadable.wrap()method can be used to create aReadablestream that uses the old stream as its data source.It will rarely be necessary to use
readable.wrap()but the method has been provided as a convenience for interacting with older Node.js applications and libraries.import { OldReader } from './old-api-module.js'; import { Readable } from 'node:stream'; const oreader = new OldReader(); const myReader = new Readable().wrap(oreader); myReader.on('readable', () => { myReader.read(); // etc. });@param streamAn "old style" readable stream
- ): boolean;
Sends data on the socket. The second parameter specifies the encoding in the case of a string. It defaults to UTF8 encoding.
Returns
trueif the entire data was flushed successfully to the kernel buffer. Returnsfalseif all or part of the data was queued in user memory.'drain'will be emitted when the buffer is again free.The optional
callbackparameter will be executed when the data is finally written out, which may not be immediately.See
Writablestreamwrite()method for more information.encoding?: BufferEncoding,): boolean;Sends data on the socket, with an explicit encoding for string data.
@param encodingOnly used when data is
string. - src: string | Blob | Promise<any> | ReadableStream | WritableStream | Iterable<any, any, any> | AsyncIterable<any, any, any> | (source: AsyncIterable<any>) => AsyncIterable<any> | (source: AsyncIterable<any>) => Promise<void> | ReadableWritablePair<any, any> | ReadableStream<any> | WritableStream<any>
A utility method for creating duplex streams.
Streamconverts writable stream into writableDuplexand readable stream toDuplex.Blobconverts into readableDuplex.stringconverts into readableDuplex.ArrayBufferconverts into readableDuplex.AsyncIterableconverts into a readableDuplex. Cannot yieldnull.AsyncGeneratorFunctionconverts into a readable/writable transformDuplex. Must take a sourceAsyncIterableas first parameter. Cannot yieldnull.AsyncFunctionconverts into a writableDuplex. Must return eithernullorundefinedObject ({ writable, readable })convertsreadableandwritableintoStreamand then combines them intoDuplexwhere theDuplexwill write to thewritableand read from thereadable.Promiseconverts into readableDuplex. Valuenullis ignored.
- options?: Pick<DuplexOptions<Duplex>, 'allowHalfOpen' | 'decodeStrings' | 'encoding' | 'highWaterMark' | 'objectMode' | 'signal'>
A utility method for creating a
Duplexfrom a webReadableStreamandWritableStream. - streamDuplex: ReadWriteStream,
A utility method for creating a web
ReadableStreamandWritableStreamfrom aDuplex.
class Server
This class is used to create a TCP or IPC server.
- maxConnections: number
Set this property to reject connections when the server's connection count gets high.
It is not recommended to use this option once a socket has been sent to a child with
child_process.fork(). Calls () and returns a promise that fulfills when the server has closed.
- event: string | symbol,...args: any[]): void;
The
Symbol.for('nodejs.rejection')method is called in case a promise rejection happens when emitting an event andcaptureRejectionsis enabled on the emitter. It is possible to useevents.captureRejectionSymbolin place ofSymbol.for('nodejs.rejection').import { EventEmitter, captureRejectionSymbol } from 'node:events'; class MyClass extends EventEmitter { constructor() { super({ captureRejections: true }); } [captureRejectionSymbol](err, event, ...args) { console.log('rejection happened for', event, 'with', err, ...args); this.destroy(err); } destroy(err) { // Tear the resource down here. } } - eventName: E,): this;
Alias for
emitter.on(eventName, listener).eventName: string | symbol,listener: (...args: any[]) => void): this;Alias for
emitter.on(eventName, listener). Returns the bound
address, the addressfamilyname, andportof the server as reported by the operating system if listening on an IP socket (useful to find which port was assigned when getting an OS-assigned address):{ port: 12346, family: 'IPv4', address: '127.0.0.1' }.For a server listening on a pipe or Unix domain socket, the name is returned as a string.
const server = net.createServer((socket) => { socket.end('goodbye\n'); }).on('error', (err) => { // Handle errors here. throw err; }); // Grab an arbitrary unused port. server.listen(() => { console.log('opened server on', server.address()); });server.address()returnsnullbefore the'listening'event has been emitted or after callingserver.close().- ): this;
Stops the server from accepting new connections and keeps existing connections. This function is asynchronous, the server is finally closed when all connections are ended and the server emits a
'close'event. The optionalcallbackwill be called once the'close'event occurs. Unlike that event, it will be called with anErroras its only argument if the server was not open when it was closed.@param callbackCalled when the server is closed.
- eventName: E,): boolean;
Synchronously calls each of the listeners registered for the event named
eventName, in the order they were registered, passing the supplied arguments to each.Returns
trueif the event had listeners,falseotherwise.import { EventEmitter } from 'node:events'; const myEmitter = new EventEmitter(); // First listener myEmitter.on('event', function firstListener() { console.log('Helloooo! first listener'); }); // Second listener myEmitter.on('event', function secondListener(arg1, arg2) { console.log(`event with parameters ${arg1}, ${arg2} in second listener`); }); // Third listener myEmitter.on('event', function thirdListener(...args) { const parameters = args.join(', '); console.log(`event with parameters ${parameters} in third listener`); }); console.log(myEmitter.listeners('event')); myEmitter.emit('event', 1, 2, 3, 4, 5); // Prints: // [ // [Function: firstListener], // [Function: secondListener], // [Function: thirdListener] // ] // Helloooo! first listener // event with parameters 1, 2 in second listener // event with parameters 1, 2, 3, 4, 5 in third listeneremit(eventName: string | symbol,...args: any[]): boolean;Synchronously calls each of the listeners registered for the event named
eventName, in the order they were registered, passing the supplied arguments to each.Returns
trueif the event had listeners,falseotherwise.import { EventEmitter } from 'node:events'; const myEmitter = new EventEmitter(); // First listener myEmitter.on('event', function firstListener() { console.log('Helloooo! first listener'); }); // Second listener myEmitter.on('event', function secondListener(arg1, arg2) { console.log(`event with parameters ${arg1}, ${arg2} in second listener`); }); // Third listener myEmitter.on('event', function thirdListener(...args) { const parameters = args.join(', '); console.log(`event with parameters ${parameters} in third listener`); }); console.log(myEmitter.listeners('event')); myEmitter.emit('event', 1, 2, 3, 4, 5); // Prints: // [ // [Function: firstListener], // [Function: secondListener], // [Function: thirdListener] // ] // Helloooo! first listener // event with parameters 1, 2 in second listener // event with parameters 1, 2, 3, 4, 5 in third listener Returns an array listing the events for which the emitter has registered listeners.
import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => {}); myEE.on('bar', () => {}); const sym = Symbol('symbol'); myEE.on(sym, () => {}); console.log(myEE.eventNames()); // Prints: [ 'foo', 'bar', Symbol(symbol) ]- ): this;
Asynchronously get the number of concurrent connections on the server. Works when sockets were sent to forks.
Callback should take two arguments
errandcount. Returns the current max listener value for the
EventEmitterwhich is either set byemitter.setMaxListeners(n)or defaults toevents.defaultMaxListeners.- port?: number,hostname?: string,backlog?: number,listeningListener?: () => void): this;
Start a server listening for connections. A
net.Servercan be a TCP or anIPCserver depending on what it listens to.Possible signatures:
server.listen(handle[, backlog][, callback])server.listen(options[, callback])server.listen(path[, backlog][, callback])forIPCserversserver.listen([port[, host[, backlog]]][, callback])for TCP servers
This function is asynchronous. When the server starts listening, the
'listening'event will be emitted. The last parametercallbackwill be added as a listener for the'listening'event.All
listen()methods can take abacklogparameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such astcp_max_syn_backlogandsomaxconnon Linux. The default value of this parameter is 511 (not 512).All Socket are set to
SO_REUSEADDR(seesocket(7)for details).The
server.listen()method can be called again if and only if there was an error during the firstserver.listen()call orserver.close()has been called. Otherwise, anERR_SERVER_ALREADY_LISTENerror will be thrown.One of the most common errors raised when listening is
EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:server.on('error', (e) => { if (e.code === 'EADDRINUSE') { console.error('Address in use, retrying...'); setTimeout(() => { server.close(); server.listen(PORT, HOST); }, 1000); } });port?: number,hostname?: string,listeningListener?: () => void): this;Start a server listening for connections. A
net.Servercan be a TCP or anIPCserver depending on what it listens to.Possible signatures:
server.listen(handle[, backlog][, callback])server.listen(options[, callback])server.listen(path[, backlog][, callback])forIPCserversserver.listen([port[, host[, backlog]]][, callback])for TCP servers
This function is asynchronous. When the server starts listening, the
'listening'event will be emitted. The last parametercallbackwill be added as a listener for the'listening'event.All
listen()methods can take abacklogparameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such astcp_max_syn_backlogandsomaxconnon Linux. The default value of this parameter is 511 (not 512).All Socket are set to
SO_REUSEADDR(seesocket(7)for details).The
server.listen()method can be called again if and only if there was an error during the firstserver.listen()call orserver.close()has been called. Otherwise, anERR_SERVER_ALREADY_LISTENerror will be thrown.One of the most common errors raised when listening is
EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:server.on('error', (e) => { if (e.code === 'EADDRINUSE') { console.error('Address in use, retrying...'); setTimeout(() => { server.close(); server.listen(PORT, HOST); }, 1000); } });port?: number,backlog?: number,listeningListener?: () => void): this;Start a server listening for connections. A
net.Servercan be a TCP or anIPCserver depending on what it listens to.Possible signatures:
server.listen(handle[, backlog][, callback])server.listen(options[, callback])server.listen(path[, backlog][, callback])forIPCserversserver.listen([port[, host[, backlog]]][, callback])for TCP servers
This function is asynchronous. When the server starts listening, the
'listening'event will be emitted. The last parametercallbackwill be added as a listener for the'listening'event.All
listen()methods can take abacklogparameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such astcp_max_syn_backlogandsomaxconnon Linux. The default value of this parameter is 511 (not 512).All Socket are set to
SO_REUSEADDR(seesocket(7)for details).The
server.listen()method can be called again if and only if there was an error during the firstserver.listen()call orserver.close()has been called. Otherwise, anERR_SERVER_ALREADY_LISTENerror will be thrown.One of the most common errors raised when listening is
EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:server.on('error', (e) => { if (e.code === 'EADDRINUSE') { console.error('Address in use, retrying...'); setTimeout(() => { server.close(); server.listen(PORT, HOST); }, 1000); } });port?: number,listeningListener?: () => void): this;Start a server listening for connections. A
net.Servercan be a TCP or anIPCserver depending on what it listens to.Possible signatures:
server.listen(handle[, backlog][, callback])server.listen(options[, callback])server.listen(path[, backlog][, callback])forIPCserversserver.listen([port[, host[, backlog]]][, callback])for TCP servers
This function is asynchronous. When the server starts listening, the
'listening'event will be emitted. The last parametercallbackwill be added as a listener for the'listening'event.All
listen()methods can take abacklogparameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such astcp_max_syn_backlogandsomaxconnon Linux. The default value of this parameter is 511 (not 512).All Socket are set to
SO_REUSEADDR(seesocket(7)for details).The
server.listen()method can be called again if and only if there was an error during the firstserver.listen()call orserver.close()has been called. Otherwise, anERR_SERVER_ALREADY_LISTENerror will be thrown.One of the most common errors raised when listening is
EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:server.on('error', (e) => { if (e.code === 'EADDRINUSE') { console.error('Address in use, retrying...'); setTimeout(() => { server.close(); server.listen(PORT, HOST); }, 1000); } });path: string,backlog?: number,listeningListener?: () => void): this;Start a server listening for connections. A
net.Servercan be a TCP or anIPCserver depending on what it listens to.Possible signatures:
server.listen(handle[, backlog][, callback])server.listen(options[, callback])server.listen(path[, backlog][, callback])forIPCserversserver.listen([port[, host[, backlog]]][, callback])for TCP servers
This function is asynchronous. When the server starts listening, the
'listening'event will be emitted. The last parametercallbackwill be added as a listener for the'listening'event.All
listen()methods can take abacklogparameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such astcp_max_syn_backlogandsomaxconnon Linux. The default value of this parameter is 511 (not 512).All Socket are set to
SO_REUSEADDR(seesocket(7)for details).The
server.listen()method can be called again if and only if there was an error during the firstserver.listen()call orserver.close()has been called. Otherwise, anERR_SERVER_ALREADY_LISTENerror will be thrown.One of the most common errors raised when listening is
EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:server.on('error', (e) => { if (e.code === 'EADDRINUSE') { console.error('Address in use, retrying...'); setTimeout(() => { server.close(); server.listen(PORT, HOST); }, 1000); } });path: string,listeningListener?: () => void): this;Start a server listening for connections. A
net.Servercan be a TCP or anIPCserver depending on what it listens to.Possible signatures:
server.listen(handle[, backlog][, callback])server.listen(options[, callback])server.listen(path[, backlog][, callback])forIPCserversserver.listen([port[, host[, backlog]]][, callback])for TCP servers
This function is asynchronous. When the server starts listening, the
'listening'event will be emitted. The last parametercallbackwill be added as a listener for the'listening'event.All
listen()methods can take abacklogparameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such astcp_max_syn_backlogandsomaxconnon Linux. The default value of this parameter is 511 (not 512).All Socket are set to
SO_REUSEADDR(seesocket(7)for details).The
server.listen()method can be called again if and only if there was an error during the firstserver.listen()call orserver.close()has been called. Otherwise, anERR_SERVER_ALREADY_LISTENerror will be thrown.One of the most common errors raised when listening is
EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:server.on('error', (e) => { if (e.code === 'EADDRINUSE') { console.error('Address in use, retrying...'); setTimeout(() => { server.close(); server.listen(PORT, HOST); }, 1000); } });listeningListener?: () => void): this;Start a server listening for connections. A
net.Servercan be a TCP or anIPCserver depending on what it listens to.Possible signatures:
server.listen(handle[, backlog][, callback])server.listen(options[, callback])server.listen(path[, backlog][, callback])forIPCserversserver.listen([port[, host[, backlog]]][, callback])for TCP servers
This function is asynchronous. When the server starts listening, the
'listening'event will be emitted. The last parametercallbackwill be added as a listener for the'listening'event.All
listen()methods can take abacklogparameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such astcp_max_syn_backlogandsomaxconnon Linux. The default value of this parameter is 511 (not 512).All Socket are set to
SO_REUSEADDR(seesocket(7)for details).The
server.listen()method can be called again if and only if there was an error during the firstserver.listen()call orserver.close()has been called. Otherwise, anERR_SERVER_ALREADY_LISTENerror will be thrown.One of the most common errors raised when listening is
EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:server.on('error', (e) => { if (e.code === 'EADDRINUSE') { console.error('Address in use, retrying...'); setTimeout(() => { server.close(); server.listen(PORT, HOST); }, 1000); } });handle: any,backlog?: number,listeningListener?: () => void): this;Start a server listening for connections. A
net.Servercan be a TCP or anIPCserver depending on what it listens to.Possible signatures:
server.listen(handle[, backlog][, callback])server.listen(options[, callback])server.listen(path[, backlog][, callback])forIPCserversserver.listen([port[, host[, backlog]]][, callback])for TCP servers
This function is asynchronous. When the server starts listening, the
'listening'event will be emitted. The last parametercallbackwill be added as a listener for the'listening'event.All
listen()methods can take abacklogparameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such astcp_max_syn_backlogandsomaxconnon Linux. The default value of this parameter is 511 (not 512).All Socket are set to
SO_REUSEADDR(seesocket(7)for details).The
server.listen()method can be called again if and only if there was an error during the firstserver.listen()call orserver.close()has been called. Otherwise, anERR_SERVER_ALREADY_LISTENerror will be thrown.One of the most common errors raised when listening is
EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:server.on('error', (e) => { if (e.code === 'EADDRINUSE') { console.error('Address in use, retrying...'); setTimeout(() => { server.close(); server.listen(PORT, HOST); }, 1000); } });handle: any,listeningListener?: () => void): this;Start a server listening for connections. A
net.Servercan be a TCP or anIPCserver depending on what it listens to.Possible signatures:
server.listen(handle[, backlog][, callback])server.listen(options[, callback])server.listen(path[, backlog][, callback])forIPCserversserver.listen([port[, host[, backlog]]][, callback])for TCP servers
This function is asynchronous. When the server starts listening, the
'listening'event will be emitted. The last parametercallbackwill be added as a listener for the'listening'event.All
listen()methods can take abacklogparameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such astcp_max_syn_backlogandsomaxconnon Linux. The default value of this parameter is 511 (not 512).All Socket are set to
SO_REUSEADDR(seesocket(7)for details).The
server.listen()method can be called again if and only if there was an error during the firstserver.listen()call orserver.close()has been called. Otherwise, anERR_SERVER_ALREADY_LISTENerror will be thrown.One of the most common errors raised when listening is
EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:server.on('error', (e) => { if (e.code === 'EADDRINUSE') { console.error('Address in use, retrying...'); setTimeout(() => { server.close(); server.listen(PORT, HOST); }, 1000); } }); - eventName: E,): number;
Returns the number of listeners listening for the event named
eventName. Iflisteneris provided, it will return how many times the listener is found in the list of the listeners of the event.@param eventNameThe name of the event being listened for
@param listenerThe event handler function
eventName: string | symbol,listener?: (...args: any[]) => void): number;Returns the number of listeners listening for the event named
eventName. Iflisteneris provided, it will return how many times the listener is found in the list of the listeners of the event.@param eventNameThe name of the event being listened for
@param listenerThe event handler function
- eventName: E
Returns a copy of the array of listeners for the event named
eventName.server.on('connection', (stream) => { console.log('someone connected!'); }); console.log(util.inspect(server.listeners('connection'))); // Prints: [ [Function] ]eventName: string | symbol): (...args: any[]) => void[];Returns a copy of the array of listeners for the event named
eventName.server.on('connection', (stream) => { console.log('someone connected!'); }); console.log(util.inspect(server.listeners('connection'))); // Prints: [ [Function] ] - eventName: E,): this;
Alias for
emitter.removeListener().off(eventName: string | symbol,listener: (...args: any[]) => void): this;Alias for
emitter.removeListener(). - eventName: E,): this;
Adds the
listenerfunction to the end of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.on('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => console.log('a')); myEE.prependListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
on(eventName: string | symbol,listener: (...args: any[]) => void): this;Adds the
listenerfunction to the end of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.on('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => console.log('a')); myEE.prependListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E,): this;
Adds a one-time
listenerfunction for the event namedeventName. The next timeeventNameis triggered, this listener is removed and then invoked.server.once('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependOnceListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.once('foo', () => console.log('a')); myEE.prependOnceListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
once(eventName: string | symbol,listener: (...args: any[]) => void): this;Adds a one-time
listenerfunction for the event namedeventName. The next timeeventNameis triggered, this listener is removed and then invoked.server.once('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependOnceListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.once('foo', () => console.log('a')); myEE.prependOnceListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E,): this;
Adds the
listenerfunction to the beginning of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.prependListener('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
eventName: string | symbol,listener: (...args: any[]) => void): this;Adds the
listenerfunction to the beginning of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.prependListener('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E,): this;
Adds a one-time
listenerfunction for the event namedeventNameto the beginning of the listeners array. The next timeeventNameis triggered, this listener is removed, and then invoked.server.prependOnceListener('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
eventName: string | symbol,listener: (...args: any[]) => void): this;Adds a one-time
listenerfunction for the event namedeventNameto the beginning of the listeners array. The next timeeventNameis triggered, this listener is removed, and then invoked.server.prependOnceListener('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E
Returns a copy of the array of listeners for the event named
eventName, including any wrappers (such as those created by.once()).import { EventEmitter } from 'node:events'; const emitter = new EventEmitter(); emitter.once('log', () => console.log('log once')); // Returns a new Array with a function `onceWrapper` which has a property // `listener` which contains the original listener bound above const listeners = emitter.rawListeners('log'); const logFnWrapper = listeners[0]; // Logs "log once" to the console and does not unbind the `once` event logFnWrapper.listener(); // Logs "log once" to the console and removes the listener logFnWrapper(); emitter.on('log', () => console.log('log persistently')); // Will return a new Array with a single function bound by `.on()` above const newListeners = emitter.rawListeners('log'); // Logs "log persistently" twice newListeners[0](); emitter.emit('log');eventName: string | symbol): (...args: any[]) => void[];Returns a copy of the array of listeners for the event named
eventName, including any wrappers (such as those created by.once()).import { EventEmitter } from 'node:events'; const emitter = new EventEmitter(); emitter.once('log', () => console.log('log once')); // Returns a new Array with a function `onceWrapper` which has a property // `listener` which contains the original listener bound above const listeners = emitter.rawListeners('log'); const logFnWrapper = listeners[0]; // Logs "log once" to the console and does not unbind the `once` event logFnWrapper.listener(); // Logs "log once" to the console and removes the listener logFnWrapper(); emitter.on('log', () => console.log('log persistently')); // Will return a new Array with a single function bound by `.on()` above const newListeners = emitter.rawListeners('log'); // Logs "log persistently" twice newListeners[0](); emitter.emit('log'); Opposite of
unref(), callingref()on a previouslyunrefed server will not let the program exit if it's the only server left (the default behavior). If the server isrefed callingref()again will have no effect.- eventName?: E): this;
Removes all listeners, or those of the specified
eventName.It is bad practice to remove listeners added elsewhere in the code, particularly when the
EventEmitterinstance was created by some other component or module (e.g. sockets or file streams).Returns a reference to the
EventEmitter, so that calls can be chained.eventName?: string | symbol): this;Removes all listeners, or those of the specified
eventName.It is bad practice to remove listeners added elsewhere in the code, particularly when the
EventEmitterinstance was created by some other component or module (e.g. sockets or file streams).Returns a reference to the
EventEmitter, so that calls can be chained. - eventName: E,): this;
Removes the specified
listenerfrom the listener array for the event namedeventName.const callback = (stream) => { console.log('someone connected!'); }; server.on('connection', callback); // ... server.removeListener('connection', callback);removeListener()will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specifiedeventName, thenremoveListener()must be called multiple times to remove each instance.Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any
removeListener()orremoveAllListeners()calls after emitting and before the last listener finishes execution will not remove them fromemit()in progress. Subsequent events behave as expected.import { EventEmitter } from 'node:events'; class MyEmitter extends EventEmitter {} const myEmitter = new MyEmitter(); const callbackA = () => { console.log('A'); myEmitter.removeListener('event', callbackB); }; const callbackB = () => { console.log('B'); }; myEmitter.on('event', callbackA); myEmitter.on('event', callbackB); // callbackA removes listener callbackB but it will still be called. // Internal listener array at time of emit [callbackA, callbackB] myEmitter.emit('event'); // Prints: // A // B // callbackB is now removed. // Internal listener array [callbackA] myEmitter.emit('event'); // Prints: // ABecause listeners are managed using an internal array, calling this will change the position indexes of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the
emitter.listeners()method will need to be recreated.When a single function has been added as a handler multiple times for a single event (as in the example below),
removeListener()will remove the most recently added instance. In the example theonce('ping')listener is removed:import { EventEmitter } from 'node:events'; const ee = new EventEmitter(); function pong() { console.log('pong'); } ee.on('ping', pong); ee.once('ping', pong); ee.removeListener('ping', pong); ee.emit('ping'); ee.emit('ping');Returns a reference to the
EventEmitter, so that calls can be chained.eventName: string | symbol,listener: (...args: any[]) => void): this;Removes the specified
listenerfrom the listener array for the event namedeventName.const callback = (stream) => { console.log('someone connected!'); }; server.on('connection', callback); // ... server.removeListener('connection', callback);removeListener()will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specifiedeventName, thenremoveListener()must be called multiple times to remove each instance.Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any
removeListener()orremoveAllListeners()calls after emitting and before the last listener finishes execution will not remove them fromemit()in progress. Subsequent events behave as expected.import { EventEmitter } from 'node:events'; class MyEmitter extends EventEmitter {} const myEmitter = new MyEmitter(); const callbackA = () => { console.log('A'); myEmitter.removeListener('event', callbackB); }; const callbackB = () => { console.log('B'); }; myEmitter.on('event', callbackA); myEmitter.on('event', callbackB); // callbackA removes listener callbackB but it will still be called. // Internal listener array at time of emit [callbackA, callbackB] myEmitter.emit('event'); // Prints: // A // B // callbackB is now removed. // Internal listener array [callbackA] myEmitter.emit('event'); // Prints: // ABecause listeners are managed using an internal array, calling this will change the position indexes of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the
emitter.listeners()method will need to be recreated.When a single function has been added as a handler multiple times for a single event (as in the example below),
removeListener()will remove the most recently added instance. In the example theonce('ping')listener is removed:import { EventEmitter } from 'node:events'; const ee = new EventEmitter(); function pong() { console.log('pong'); } ee.on('ping', pong); ee.once('ping', pong); ee.removeListener('ping', pong); ee.emit('ping'); ee.emit('ping');Returns a reference to the
EventEmitter, so that calls can be chained. - n: number): this;
By default
EventEmitters will print a warning if more than10listeners are added for a particular event. This is a useful default that helps finding memory leaks. Theemitter.setMaxListeners()method allows the limit to be modified for this specificEventEmitterinstance. The value can be set toInfinity(or0) to indicate an unlimited number of listeners.Returns a reference to the
EventEmitter, so that calls can be chained. Calling
unref()on a server will allow the program to exit if this is the only active server in the event system. If the server is alreadyunrefed callingunref()again will have no effect.
class Socket
Encapsulates the datagram functionality.
New instances of dgram.Socket are created using createSocket. The new keyword is not to be used to create dgram.Socket instances.
Calls
socket.close()and returns a promise that fulfills when the socket has closed.- event: string | symbol,...args: any[]): void;
The
Symbol.for('nodejs.rejection')method is called in case a promise rejection happens when emitting an event andcaptureRejectionsis enabled on the emitter. It is possible to useevents.captureRejectionSymbolin place ofSymbol.for('nodejs.rejection').import { EventEmitter, captureRejectionSymbol } from 'node:events'; class MyClass extends EventEmitter { constructor() { super({ captureRejections: true }); } [captureRejectionSymbol](err, event, ...args) { console.log('rejection happened for', event, 'with', err, ...args); this.destroy(err); } destroy(err) { // Tear the resource down here. } } - eventName: E,): this;
Alias for
emitter.on(eventName, listener).eventName: string | symbol,listener: (...args: any[]) => void): this;Alias for
emitter.on(eventName, listener). - multicastAddress: string,multicastInterface?: string): void;
Tells the kernel to join a multicast group at the given
multicastAddressandmulticastInterfaceusing theIP_ADD_MEMBERSHIPsocket option. If themulticastInterfaceargument is not specified, the operating system will choose one interface and will add membership to it. To add membership to every available interface, calladdMembershipmultiple times, once per interface.When called on an unbound socket, this method will implicitly bind to a random port, listening on all interfaces.
When sharing a UDP socket across multiple
clusterworkers, thesocket.addMembership()function must be called only once or anEADDRINUSEerror will occur:import cluster from 'node:cluster'; import dgram from 'node:dgram'; if (cluster.isPrimary) { cluster.fork(); // Works ok. cluster.fork(); // Fails with EADDRINUSE. } else { const s = dgram.createSocket('udp4'); s.bind(1234, () => { s.addMembership('224.0.0.114'); }); } Returns an object containing the address information for a socket. For UDP sockets, this object will contain
address,family, andportproperties.This method throws
EBADFif called on an unbound socket.- sourceAddress: string,groupAddress: string,multicastInterface?: string): void;
Tells the kernel to join a source-specific multicast channel at the given
sourceAddressandgroupAddress, using themulticastInterfacewith theIP_ADD_SOURCE_MEMBERSHIPsocket option. If themulticastInterfaceargument is not specified, the operating system will choose one interface and will add membership to it. To add membership to every available interface, callsocket.addSourceSpecificMembership()multiple times, once per interface.When called on an unbound socket, this method will implicitly bind to a random port, listening on all interfaces.
- bind(port?: number,address?: string,callback?: () => void): this;
For UDP sockets, causes the
dgram.Socketto listen for datagram messages on a namedportand optionaladdress. Ifportis not specified or is0, the operating system will attempt to bind to a random port. Ifaddressis not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a'listening'event is emitted and the optionalcallbackfunction is called.Specifying both a
'listening'event listener and passing acallbackto thesocket.bind()method is not harmful but not very useful.A bound datagram socket keeps the Node.js process running to receive datagram messages.
If binding fails, an
'error'event is generated. In rare case (e.g. attempting to bind with a closed socket), anErrormay be thrown.Example of a UDP server listening on port 41234:
import dgram from 'node:dgram'; const server = dgram.createSocket('udp4'); server.on('error', (err) => { console.error(`server error:\n${err.stack}`); server.close(); }); server.on('message', (msg, rinfo) => { console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`); }); server.on('listening', () => { const address = server.address(); console.log(`server listening ${address.address}:${address.port}`); }); server.bind(41234); // Prints: server listening 0.0.0.0:41234@param callbackwith no parameters. Called when binding is complete.
bind(port?: number,callback?: () => void): this;For UDP sockets, causes the
dgram.Socketto listen for datagram messages on a namedportand optionaladdress. Ifportis not specified or is0, the operating system will attempt to bind to a random port. Ifaddressis not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a'listening'event is emitted and the optionalcallbackfunction is called.Specifying both a
'listening'event listener and passing acallbackto thesocket.bind()method is not harmful but not very useful.A bound datagram socket keeps the Node.js process running to receive datagram messages.
If binding fails, an
'error'event is generated. In rare case (e.g. attempting to bind with a closed socket), anErrormay be thrown.Example of a UDP server listening on port 41234:
import dgram from 'node:dgram'; const server = dgram.createSocket('udp4'); server.on('error', (err) => { console.error(`server error:\n${err.stack}`); server.close(); }); server.on('message', (msg, rinfo) => { console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`); }); server.on('listening', () => { const address = server.address(); console.log(`server listening ${address.address}:${address.port}`); }); server.bind(41234); // Prints: server listening 0.0.0.0:41234@param callbackwith no parameters. Called when binding is complete.
bind(callback?: () => void): this;For UDP sockets, causes the
dgram.Socketto listen for datagram messages on a namedportand optionaladdress. Ifportis not specified or is0, the operating system will attempt to bind to a random port. Ifaddressis not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a'listening'event is emitted and the optionalcallbackfunction is called.Specifying both a
'listening'event listener and passing acallbackto thesocket.bind()method is not harmful but not very useful.A bound datagram socket keeps the Node.js process running to receive datagram messages.
If binding fails, an
'error'event is generated. In rare case (e.g. attempting to bind with a closed socket), anErrormay be thrown.Example of a UDP server listening on port 41234:
import dgram from 'node:dgram'; const server = dgram.createSocket('udp4'); server.on('error', (err) => { console.error(`server error:\n${err.stack}`); server.close(); }); server.on('message', (msg, rinfo) => { console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`); }); server.on('listening', () => { const address = server.address(); console.log(`server listening ${address.address}:${address.port}`); }); server.bind(41234); // Prints: server listening 0.0.0.0:41234@param callbackwith no parameters. Called when binding is complete.
bind(callback?: () => void): this;For UDP sockets, causes the
dgram.Socketto listen for datagram messages on a namedportand optionaladdress. Ifportis not specified or is0, the operating system will attempt to bind to a random port. Ifaddressis not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a'listening'event is emitted and the optionalcallbackfunction is called.Specifying both a
'listening'event listener and passing acallbackto thesocket.bind()method is not harmful but not very useful.A bound datagram socket keeps the Node.js process running to receive datagram messages.
If binding fails, an
'error'event is generated. In rare case (e.g. attempting to bind with a closed socket), anErrormay be thrown.Example of a UDP server listening on port 41234:
import dgram from 'node:dgram'; const server = dgram.createSocket('udp4'); server.on('error', (err) => { console.error(`server error:\n${err.stack}`); server.close(); }); server.on('message', (msg, rinfo) => { console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`); }); server.on('listening', () => { const address = server.address(); console.log(`server listening ${address.address}:${address.port}`); }); server.bind(41234); // Prints: server listening 0.0.0.0:41234@param callbackwith no parameters. Called when binding is complete.
- callback?: () => void): this;
Close the underlying socket and stop listening for data on it. If a callback is provided, it is added as a listener for the
'close'event.@param callbackCalled when the socket has been closed.
- port: number,address?: string,callback?: () => void): void;
Associates the
dgram.Socketto a remote address and port. Every message sent by this handle is automatically sent to that destination. Also, the socket will only receive messages from that remote peer. Trying to callconnect()on an already connected socket will result in anERR_SOCKET_DGRAM_IS_CONNECTEDexception. Ifaddressis not provided,'127.0.0.1'(forudp4sockets) or'::1'(forudp6sockets) will be used by default. Once the connection is complete, a'connect'event is emitted and the optionalcallbackfunction is called. In case of failure, thecallbackis called or, failing this, an'error'event is emitted.@param callbackCalled when the connection is completed or on error.
port: number,callback: () => void): void;Associates the
dgram.Socketto a remote address and port. Every message sent by this handle is automatically sent to that destination. Also, the socket will only receive messages from that remote peer. Trying to callconnect()on an already connected socket will result in anERR_SOCKET_DGRAM_IS_CONNECTEDexception. Ifaddressis not provided,'127.0.0.1'(forudp4sockets) or'::1'(forudp6sockets) will be used by default. Once the connection is complete, a'connect'event is emitted and the optionalcallbackfunction is called. In case of failure, thecallbackis called or, failing this, an'error'event is emitted.@param callbackCalled when the connection is completed or on error.
A synchronous function that disassociates a connected
dgram.Socketfrom its remote address. Trying to calldisconnect()on an unbound or already disconnected socket will result in anERR_SOCKET_DGRAM_NOT_CONNECTEDexception.- multicastAddress: string,multicastInterface?: string): void;
Instructs the kernel to leave a multicast group at
multicastAddressusing theIP_DROP_MEMBERSHIPsocket option. This method is automatically called by the kernel when the socket is closed or the process terminates, so most apps will never have reason to call this.If
multicastInterfaceis not specified, the operating system will attempt to drop membership on all valid interfaces. - sourceAddress: string,groupAddress: string,multicastInterface?: string): void;
Instructs the kernel to leave a source-specific multicast channel at the given
sourceAddressandgroupAddressusing theIP_DROP_SOURCE_MEMBERSHIPsocket option. This method is automatically called by the kernel when the socket is closed or the process terminates, so most apps will never have reason to call this.If
multicastInterfaceis not specified, the operating system will attempt to drop membership on all valid interfaces. - eventName: E,): boolean;
Synchronously calls each of the listeners registered for the event named
eventName, in the order they were registered, passing the supplied arguments to each.Returns
trueif the event had listeners,falseotherwise.import { EventEmitter } from 'node:events'; const myEmitter = new EventEmitter(); // First listener myEmitter.on('event', function firstListener() { console.log('Helloooo! first listener'); }); // Second listener myEmitter.on('event', function secondListener(arg1, arg2) { console.log(`event with parameters ${arg1}, ${arg2} in second listener`); }); // Third listener myEmitter.on('event', function thirdListener(...args) { const parameters = args.join(', '); console.log(`event with parameters ${parameters} in third listener`); }); console.log(myEmitter.listeners('event')); myEmitter.emit('event', 1, 2, 3, 4, 5); // Prints: // [ // [Function: firstListener], // [Function: secondListener], // [Function: thirdListener] // ] // Helloooo! first listener // event with parameters 1, 2 in second listener // event with parameters 1, 2, 3, 4, 5 in third listeneremit(eventName: string | symbol,...args: any[]): boolean;Synchronously calls each of the listeners registered for the event named
eventName, in the order they were registered, passing the supplied arguments to each.Returns
trueif the event had listeners,falseotherwise.import { EventEmitter } from 'node:events'; const myEmitter = new EventEmitter(); // First listener myEmitter.on('event', function firstListener() { console.log('Helloooo! first listener'); }); // Second listener myEmitter.on('event', function secondListener(arg1, arg2) { console.log(`event with parameters ${arg1}, ${arg2} in second listener`); }); // Third listener myEmitter.on('event', function thirdListener(...args) { const parameters = args.join(', '); console.log(`event with parameters ${parameters} in third listener`); }); console.log(myEmitter.listeners('event')); myEmitter.emit('event', 1, 2, 3, 4, 5); // Prints: // [ // [Function: firstListener], // [Function: secondListener], // [Function: thirdListener] // ] // Helloooo! first listener // event with parameters 1, 2 in second listener // event with parameters 1, 2, 3, 4, 5 in third listener Returns an array listing the events for which the emitter has registered listeners.
import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => {}); myEE.on('bar', () => {}); const sym = Symbol('symbol'); myEE.on(sym, () => {}); console.log(myEE.eventNames()); // Prints: [ 'foo', 'bar', Symbol(symbol) ]Returns the current max listener value for the
EventEmitterwhich is either set byemitter.setMaxListeners(n)or defaults toevents.defaultMaxListeners.This method throws
ERR_SOCKET_BUFFER_SIZEif called on an unbound socket.@returnsthe
SO_RCVBUFsocket receive buffer size in bytes.This method throws
ERR_SOCKET_BUFFER_SIZEif called on an unbound socket.@returnsthe
SO_SNDBUFsocket send buffer size in bytes.- @returns
Number of send requests currently in the queue awaiting to be processed.
- @returns
Number of bytes queued for sending.
- eventName: E,): number;
Returns the number of listeners listening for the event named
eventName. Iflisteneris provided, it will return how many times the listener is found in the list of the listeners of the event.@param eventNameThe name of the event being listened for
@param listenerThe event handler function
eventName: string | symbol,listener?: (...args: any[]) => void): number;Returns the number of listeners listening for the event named
eventName. Iflisteneris provided, it will return how many times the listener is found in the list of the listeners of the event.@param eventNameThe name of the event being listened for
@param listenerThe event handler function
- eventName: E
Returns a copy of the array of listeners for the event named
eventName.server.on('connection', (stream) => { console.log('someone connected!'); }); console.log(util.inspect(server.listeners('connection'))); // Prints: [ [Function] ]eventName: string | symbol): (...args: any[]) => void[];Returns a copy of the array of listeners for the event named
eventName.server.on('connection', (stream) => { console.log('someone connected!'); }); console.log(util.inspect(server.listeners('connection'))); // Prints: [ [Function] ] - eventName: E,): this;
Alias for
emitter.removeListener().off(eventName: string | symbol,listener: (...args: any[]) => void): this;Alias for
emitter.removeListener(). - eventName: E,): this;
Adds the
listenerfunction to the end of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.on('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => console.log('a')); myEE.prependListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
on(eventName: string | symbol,listener: (...args: any[]) => void): this;Adds the
listenerfunction to the end of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.on('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => console.log('a')); myEE.prependListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E,): this;
Adds a one-time
listenerfunction for the event namedeventName. The next timeeventNameis triggered, this listener is removed and then invoked.server.once('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependOnceListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.once('foo', () => console.log('a')); myEE.prependOnceListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
once(eventName: string | symbol,listener: (...args: any[]) => void): this;Adds a one-time
listenerfunction for the event namedeventName. The next timeeventNameis triggered, this listener is removed and then invoked.server.once('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependOnceListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.once('foo', () => console.log('a')); myEE.prependOnceListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E,): this;
Adds the
listenerfunction to the beginning of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.prependListener('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
eventName: string | symbol,listener: (...args: any[]) => void): this;Adds the
listenerfunction to the beginning of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.prependListener('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E,): this;
Adds a one-time
listenerfunction for the event namedeventNameto the beginning of the listeners array. The next timeeventNameis triggered, this listener is removed, and then invoked.server.prependOnceListener('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
eventName: string | symbol,listener: (...args: any[]) => void): this;Adds a one-time
listenerfunction for the event namedeventNameto the beginning of the listeners array. The next timeeventNameis triggered, this listener is removed, and then invoked.server.prependOnceListener('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E
Returns a copy of the array of listeners for the event named
eventName, including any wrappers (such as those created by.once()).import { EventEmitter } from 'node:events'; const emitter = new EventEmitter(); emitter.once('log', () => console.log('log once')); // Returns a new Array with a function `onceWrapper` which has a property // `listener` which contains the original listener bound above const listeners = emitter.rawListeners('log'); const logFnWrapper = listeners[0]; // Logs "log once" to the console and does not unbind the `once` event logFnWrapper.listener(); // Logs "log once" to the console and removes the listener logFnWrapper(); emitter.on('log', () => console.log('log persistently')); // Will return a new Array with a single function bound by `.on()` above const newListeners = emitter.rawListeners('log'); // Logs "log persistently" twice newListeners[0](); emitter.emit('log');eventName: string | symbol): (...args: any[]) => void[];Returns a copy of the array of listeners for the event named
eventName, including any wrappers (such as those created by.once()).import { EventEmitter } from 'node:events'; const emitter = new EventEmitter(); emitter.once('log', () => console.log('log once')); // Returns a new Array with a function `onceWrapper` which has a property // `listener` which contains the original listener bound above const listeners = emitter.rawListeners('log'); const logFnWrapper = listeners[0]; // Logs "log once" to the console and does not unbind the `once` event logFnWrapper.listener(); // Logs "log once" to the console and removes the listener logFnWrapper(); emitter.on('log', () => console.log('log persistently')); // Will return a new Array with a single function bound by `.on()` above const newListeners = emitter.rawListeners('log'); // Logs "log persistently" twice newListeners[0](); emitter.emit('log'); By default, binding a socket will cause it to block the Node.js process from exiting as long as the socket is open. The
socket.unref()method can be used to exclude the socket from the reference counting that keeps the Node.js process active. Thesocket.ref()method adds the socket back to the reference counting and restores the default behavior.Calling
socket.ref()multiples times will have no additional effect.The
socket.ref()method returns a reference to the socket so calls can be chained.Returns an object containing the
address,family, andportof the remote endpoint. This method throws anERR_SOCKET_DGRAM_NOT_CONNECTEDexception if the socket is not connected.- eventName?: E): this;
Removes all listeners, or those of the specified
eventName.It is bad practice to remove listeners added elsewhere in the code, particularly when the
EventEmitterinstance was created by some other component or module (e.g. sockets or file streams).Returns a reference to the
EventEmitter, so that calls can be chained.eventName?: string | symbol): this;Removes all listeners, or those of the specified
eventName.It is bad practice to remove listeners added elsewhere in the code, particularly when the
EventEmitterinstance was created by some other component or module (e.g. sockets or file streams).Returns a reference to the
EventEmitter, so that calls can be chained. - eventName: E,): this;
Removes the specified
listenerfrom the listener array for the event namedeventName.const callback = (stream) => { console.log('someone connected!'); }; server.on('connection', callback); // ... server.removeListener('connection', callback);removeListener()will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specifiedeventName, thenremoveListener()must be called multiple times to remove each instance.Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any
removeListener()orremoveAllListeners()calls after emitting and before the last listener finishes execution will not remove them fromemit()in progress. Subsequent events behave as expected.import { EventEmitter } from 'node:events'; class MyEmitter extends EventEmitter {} const myEmitter = new MyEmitter(); const callbackA = () => { console.log('A'); myEmitter.removeListener('event', callbackB); }; const callbackB = () => { console.log('B'); }; myEmitter.on('event', callbackA); myEmitter.on('event', callbackB); // callbackA removes listener callbackB but it will still be called. // Internal listener array at time of emit [callbackA, callbackB] myEmitter.emit('event'); // Prints: // A // B // callbackB is now removed. // Internal listener array [callbackA] myEmitter.emit('event'); // Prints: // ABecause listeners are managed using an internal array, calling this will change the position indexes of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the
emitter.listeners()method will need to be recreated.When a single function has been added as a handler multiple times for a single event (as in the example below),
removeListener()will remove the most recently added instance. In the example theonce('ping')listener is removed:import { EventEmitter } from 'node:events'; const ee = new EventEmitter(); function pong() { console.log('pong'); } ee.on('ping', pong); ee.once('ping', pong); ee.removeListener('ping', pong); ee.emit('ping'); ee.emit('ping');Returns a reference to the
EventEmitter, so that calls can be chained.eventName: string | symbol,listener: (...args: any[]) => void): this;Removes the specified
listenerfrom the listener array for the event namedeventName.const callback = (stream) => { console.log('someone connected!'); }; server.on('connection', callback); // ... server.removeListener('connection', callback);removeListener()will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specifiedeventName, thenremoveListener()must be called multiple times to remove each instance.Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any
removeListener()orremoveAllListeners()calls after emitting and before the last listener finishes execution will not remove them fromemit()in progress. Subsequent events behave as expected.import { EventEmitter } from 'node:events'; class MyEmitter extends EventEmitter {} const myEmitter = new MyEmitter(); const callbackA = () => { console.log('A'); myEmitter.removeListener('event', callbackB); }; const callbackB = () => { console.log('B'); }; myEmitter.on('event', callbackA); myEmitter.on('event', callbackB); // callbackA removes listener callbackB but it will still be called. // Internal listener array at time of emit [callbackA, callbackB] myEmitter.emit('event'); // Prints: // A // B // callbackB is now removed. // Internal listener array [callbackA] myEmitter.emit('event'); // Prints: // ABecause listeners are managed using an internal array, calling this will change the position indexes of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the
emitter.listeners()method will need to be recreated.When a single function has been added as a handler multiple times for a single event (as in the example below),
removeListener()will remove the most recently added instance. In the example theonce('ping')listener is removed:import { EventEmitter } from 'node:events'; const ee = new EventEmitter(); function pong() { console.log('pong'); } ee.on('ping', pong); ee.once('ping', pong); ee.removeListener('ping', pong); ee.emit('ping'); ee.emit('ping');Returns a reference to the
EventEmitter, so that calls can be chained. - send(msg: string | readonly any[] | ArrayBufferView<ArrayBufferLike>,port?: number,address?: string,): void;
Broadcasts a datagram on the socket. For connectionless sockets, the destination
portandaddressmust be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so theportandaddressarguments must not be set.The
msgargument contains the message to be sent. Depending on its type, different behavior can apply. Ifmsgis aBuffer, anyTypedArrayor aDataView, theoffsetandlengthspecify the offset within theBufferwhere the message begins and the number of bytes in the message, respectively. Ifmsgis aString, then it is automatically converted to aBufferwith'utf8'encoding. With messages that contain multi-byte characters,offsetandlengthwill be calculated with respect tobyte lengthand not the character position. Ifmsgis an array,offsetandlengthmust not be specified.The
addressargument is a string. If the value ofaddressis a host name, DNS will be used to resolve the address of the host. Ifaddressis not provided or otherwise nullish,'127.0.0.1'(forudp4sockets) or'::1'(forudp6sockets) will be used by default.If the socket has not been previously bound with a call to
bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0'forudp4sockets,'::0'forudp6sockets.)An optional
callbackfunction may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse thebufobject. DNS lookups delay the time to send for at least one tick of the Node.js event loop.The only way to know for sure that the datagram has been sent is by using a
callback. If an error occurs and acallbackis given, the error will be passed as the first argument to thecallback. If acallbackis not given, the error is emitted as an'error'event on thesocketobject.Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a
Buffer, aTypedArray, or aDataView.This method throws
ERR_SOCKET_BAD_PORTif called on an unbound socket.Example of sending a UDP packet to a port on
localhost;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.send(message, 41234, 'localhost', (err) => { client.close(); });Example of sending a UDP packet composed of multiple buffers to a port on
127.0.0.1;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const buf1 = Buffer.from('Some '); const buf2 = Buffer.from('bytes'); const client = dgram.createSocket('udp4'); client.send([buf1, buf2], 41234, (err) => { client.close(); });Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.
Example of sending a UDP packet using a socket connected to a port on
localhost:import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.connect(41234, 'localhost', (err) => { client.send(message, (err) => { client.close(); }); });@param msgMessage to be sent.
@param portDestination port.
@param addressDestination host name or IP address.
@param callbackCalled when the message has been sent.
send(msg: string | readonly any[] | ArrayBufferView<ArrayBufferLike>,port?: number,): void;Broadcasts a datagram on the socket. For connectionless sockets, the destination
portandaddressmust be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so theportandaddressarguments must not be set.The
msgargument contains the message to be sent. Depending on its type, different behavior can apply. Ifmsgis aBuffer, anyTypedArrayor aDataView, theoffsetandlengthspecify the offset within theBufferwhere the message begins and the number of bytes in the message, respectively. Ifmsgis aString, then it is automatically converted to aBufferwith'utf8'encoding. With messages that contain multi-byte characters,offsetandlengthwill be calculated with respect tobyte lengthand not the character position. Ifmsgis an array,offsetandlengthmust not be specified.The
addressargument is a string. If the value ofaddressis a host name, DNS will be used to resolve the address of the host. Ifaddressis not provided or otherwise nullish,'127.0.0.1'(forudp4sockets) or'::1'(forudp6sockets) will be used by default.If the socket has not been previously bound with a call to
bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0'forudp4sockets,'::0'forudp6sockets.)An optional
callbackfunction may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse thebufobject. DNS lookups delay the time to send for at least one tick of the Node.js event loop.The only way to know for sure that the datagram has been sent is by using a
callback. If an error occurs and acallbackis given, the error will be passed as the first argument to thecallback. If acallbackis not given, the error is emitted as an'error'event on thesocketobject.Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a
Buffer, aTypedArray, or aDataView.This method throws
ERR_SOCKET_BAD_PORTif called on an unbound socket.Example of sending a UDP packet to a port on
localhost;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.send(message, 41234, 'localhost', (err) => { client.close(); });Example of sending a UDP packet composed of multiple buffers to a port on
127.0.0.1;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const buf1 = Buffer.from('Some '); const buf2 = Buffer.from('bytes'); const client = dgram.createSocket('udp4'); client.send([buf1, buf2], 41234, (err) => { client.close(); });Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.
Example of sending a UDP packet using a socket connected to a port on
localhost:import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.connect(41234, 'localhost', (err) => { client.send(message, (err) => { client.close(); }); });@param msgMessage to be sent.
@param portDestination port.
@param callbackCalled when the message has been sent.
send(msg: string | readonly any[] | ArrayBufferView<ArrayBufferLike>,): void;Broadcasts a datagram on the socket. For connectionless sockets, the destination
portandaddressmust be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so theportandaddressarguments must not be set.The
msgargument contains the message to be sent. Depending on its type, different behavior can apply. Ifmsgis aBuffer, anyTypedArrayor aDataView, theoffsetandlengthspecify the offset within theBufferwhere the message begins and the number of bytes in the message, respectively. Ifmsgis aString, then it is automatically converted to aBufferwith'utf8'encoding. With messages that contain multi-byte characters,offsetandlengthwill be calculated with respect tobyte lengthand not the character position. Ifmsgis an array,offsetandlengthmust not be specified.The
addressargument is a string. If the value ofaddressis a host name, DNS will be used to resolve the address of the host. Ifaddressis not provided or otherwise nullish,'127.0.0.1'(forudp4sockets) or'::1'(forudp6sockets) will be used by default.If the socket has not been previously bound with a call to
bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0'forudp4sockets,'::0'forudp6sockets.)An optional
callbackfunction may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse thebufobject. DNS lookups delay the time to send for at least one tick of the Node.js event loop.The only way to know for sure that the datagram has been sent is by using a
callback. If an error occurs and acallbackis given, the error will be passed as the first argument to thecallback. If acallbackis not given, the error is emitted as an'error'event on thesocketobject.Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a
Buffer, aTypedArray, or aDataView.This method throws
ERR_SOCKET_BAD_PORTif called on an unbound socket.Example of sending a UDP packet to a port on
localhost;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.send(message, 41234, 'localhost', (err) => { client.close(); });Example of sending a UDP packet composed of multiple buffers to a port on
127.0.0.1;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const buf1 = Buffer.from('Some '); const buf2 = Buffer.from('bytes'); const client = dgram.createSocket('udp4'); client.send([buf1, buf2], 41234, (err) => { client.close(); });Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.
Example of sending a UDP packet using a socket connected to a port on
localhost:import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.connect(41234, 'localhost', (err) => { client.send(message, (err) => { client.close(); }); });@param msgMessage to be sent.
@param callbackCalled when the message has been sent.
send(msg: string | ArrayBufferView<ArrayBufferLike>,offset: number,length: number,port?: number,address?: string,): void;Broadcasts a datagram on the socket. For connectionless sockets, the destination
portandaddressmust be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so theportandaddressarguments must not be set.The
msgargument contains the message to be sent. Depending on its type, different behavior can apply. Ifmsgis aBuffer, anyTypedArrayor aDataView, theoffsetandlengthspecify the offset within theBufferwhere the message begins and the number of bytes in the message, respectively. Ifmsgis aString, then it is automatically converted to aBufferwith'utf8'encoding. With messages that contain multi-byte characters,offsetandlengthwill be calculated with respect tobyte lengthand not the character position. Ifmsgis an array,offsetandlengthmust not be specified.The
addressargument is a string. If the value ofaddressis a host name, DNS will be used to resolve the address of the host. Ifaddressis not provided or otherwise nullish,'127.0.0.1'(forudp4sockets) or'::1'(forudp6sockets) will be used by default.If the socket has not been previously bound with a call to
bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0'forudp4sockets,'::0'forudp6sockets.)An optional
callbackfunction may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse thebufobject. DNS lookups delay the time to send for at least one tick of the Node.js event loop.The only way to know for sure that the datagram has been sent is by using a
callback. If an error occurs and acallbackis given, the error will be passed as the first argument to thecallback. If acallbackis not given, the error is emitted as an'error'event on thesocketobject.Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a
Buffer, aTypedArray, or aDataView.This method throws
ERR_SOCKET_BAD_PORTif called on an unbound socket.Example of sending a UDP packet to a port on
localhost;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.send(message, 41234, 'localhost', (err) => { client.close(); });Example of sending a UDP packet composed of multiple buffers to a port on
127.0.0.1;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const buf1 = Buffer.from('Some '); const buf2 = Buffer.from('bytes'); const client = dgram.createSocket('udp4'); client.send([buf1, buf2], 41234, (err) => { client.close(); });Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.
Example of sending a UDP packet using a socket connected to a port on
localhost:import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.connect(41234, 'localhost', (err) => { client.send(message, (err) => { client.close(); }); });@param msgMessage to be sent.
@param offsetOffset in the buffer where the message starts.
@param lengthNumber of bytes in the message.
@param portDestination port.
@param addressDestination host name or IP address.
@param callbackCalled when the message has been sent.
send(msg: string | ArrayBufferView<ArrayBufferLike>,offset: number,length: number,port?: number,): void;Broadcasts a datagram on the socket. For connectionless sockets, the destination
portandaddressmust be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so theportandaddressarguments must not be set.The
msgargument contains the message to be sent. Depending on its type, different behavior can apply. Ifmsgis aBuffer, anyTypedArrayor aDataView, theoffsetandlengthspecify the offset within theBufferwhere the message begins and the number of bytes in the message, respectively. Ifmsgis aString, then it is automatically converted to aBufferwith'utf8'encoding. With messages that contain multi-byte characters,offsetandlengthwill be calculated with respect tobyte lengthand not the character position. Ifmsgis an array,offsetandlengthmust not be specified.The
addressargument is a string. If the value ofaddressis a host name, DNS will be used to resolve the address of the host. Ifaddressis not provided or otherwise nullish,'127.0.0.1'(forudp4sockets) or'::1'(forudp6sockets) will be used by default.If the socket has not been previously bound with a call to
bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0'forudp4sockets,'::0'forudp6sockets.)An optional
callbackfunction may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse thebufobject. DNS lookups delay the time to send for at least one tick of the Node.js event loop.The only way to know for sure that the datagram has been sent is by using a
callback. If an error occurs and acallbackis given, the error will be passed as the first argument to thecallback. If acallbackis not given, the error is emitted as an'error'event on thesocketobject.Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a
Buffer, aTypedArray, or aDataView.This method throws
ERR_SOCKET_BAD_PORTif called on an unbound socket.Example of sending a UDP packet to a port on
localhost;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.send(message, 41234, 'localhost', (err) => { client.close(); });Example of sending a UDP packet composed of multiple buffers to a port on
127.0.0.1;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const buf1 = Buffer.from('Some '); const buf2 = Buffer.from('bytes'); const client = dgram.createSocket('udp4'); client.send([buf1, buf2], 41234, (err) => { client.close(); });Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.
Example of sending a UDP packet using a socket connected to a port on
localhost:import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.connect(41234, 'localhost', (err) => { client.send(message, (err) => { client.close(); }); });@param msgMessage to be sent.
@param offsetOffset in the buffer where the message starts.
@param lengthNumber of bytes in the message.
@param portDestination port.
@param callbackCalled when the message has been sent.
send(msg: string | ArrayBufferView<ArrayBufferLike>,offset: number,length: number,): void;Broadcasts a datagram on the socket. For connectionless sockets, the destination
portandaddressmust be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so theportandaddressarguments must not be set.The
msgargument contains the message to be sent. Depending on its type, different behavior can apply. Ifmsgis aBuffer, anyTypedArrayor aDataView, theoffsetandlengthspecify the offset within theBufferwhere the message begins and the number of bytes in the message, respectively. Ifmsgis aString, then it is automatically converted to aBufferwith'utf8'encoding. With messages that contain multi-byte characters,offsetandlengthwill be calculated with respect tobyte lengthand not the character position. Ifmsgis an array,offsetandlengthmust not be specified.The
addressargument is a string. If the value ofaddressis a host name, DNS will be used to resolve the address of the host. Ifaddressis not provided or otherwise nullish,'127.0.0.1'(forudp4sockets) or'::1'(forudp6sockets) will be used by default.If the socket has not been previously bound with a call to
bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0'forudp4sockets,'::0'forudp6sockets.)An optional
callbackfunction may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse thebufobject. DNS lookups delay the time to send for at least one tick of the Node.js event loop.The only way to know for sure that the datagram has been sent is by using a
callback. If an error occurs and acallbackis given, the error will be passed as the first argument to thecallback. If acallbackis not given, the error is emitted as an'error'event on thesocketobject.Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a
Buffer, aTypedArray, or aDataView.This method throws
ERR_SOCKET_BAD_PORTif called on an unbound socket.Example of sending a UDP packet to a port on
localhost;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.send(message, 41234, 'localhost', (err) => { client.close(); });Example of sending a UDP packet composed of multiple buffers to a port on
127.0.0.1;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const buf1 = Buffer.from('Some '); const buf2 = Buffer.from('bytes'); const client = dgram.createSocket('udp4'); client.send([buf1, buf2], 41234, (err) => { client.close(); });Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.
Example of sending a UDP packet using a socket connected to a port on
localhost:import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.connect(41234, 'localhost', (err) => { client.send(message, (err) => { client.close(); }); });@param msgMessage to be sent.
@param offsetOffset in the buffer where the message starts.
@param lengthNumber of bytes in the message.
@param callbackCalled when the message has been sent.
- flag: boolean): void;
Sets or clears the
SO_BROADCASTsocket option. When set totrue, UDP packets may be sent to a local interface's broadcast address.This method throws
EBADFif called on an unbound socket. - n: number): this;
By default
EventEmitters will print a warning if more than10listeners are added for a particular event. This is a useful default that helps finding memory leaks. Theemitter.setMaxListeners()method allows the limit to be modified for this specificEventEmitterinstance. The value can be set toInfinity(or0) to indicate an unlimited number of listeners.Returns a reference to the
EventEmitter, so that calls can be chained. - multicastInterface: string): void;
All references to scope in this section are referring to IPv6 Zone Indices, which are defined by RFC 4007. In string form, an IP with a scope index is written as
'IP%scope'where scope is an interface name or interface number.Sets the default outgoing multicast interface of the socket to a chosen interface or back to system interface selection. The
multicastInterfacemust be a valid string representation of an IP from the socket's family.For IPv4 sockets, this should be the IP configured for the desired physical interface. All packets sent to multicast on the socket will be sent on the interface determined by the most recent successful use of this call.
For IPv6 sockets,
multicastInterfaceshould include a scope to indicate the interface as in the examples that follow. In IPv6, individualsendcalls can also use explicit scope in addresses, so only packets sent to a multicast address without specifying an explicit scope are affected by the most recent successful use of this call.This method throws
EBADFif called on an unbound socket.Example: IPv6 outgoing multicast interface
On most systems, where scope format uses the interface name:
const socket = dgram.createSocket('udp6'); socket.bind(1234, () => { socket.setMulticastInterface('::%eth1'); });On Windows, where scope format uses an interface number:
const socket = dgram.createSocket('udp6'); socket.bind(1234, () => { socket.setMulticastInterface('::%2'); });Example: IPv4 outgoing multicast interface
All systems use an IP of the host on the desired physical interface:
const socket = dgram.createSocket('udp4'); socket.bind(1234, () => { socket.setMulticastInterface('10.0.0.2'); }); - flag: boolean): boolean;
Sets or clears the
IP_MULTICAST_LOOPsocket option. When set totrue, multicast packets will also be received on the local interface.This method throws
EBADFif called on an unbound socket. - ttl: number): number;
Sets the
IP_MULTICAST_TTLsocket option. While TTL generally stands for "Time to Live", in this context it specifies the number of IP hops that a packet is allowed to travel through, specifically for multicast traffic. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded.The
ttlargument may be between 0 and 255. The default on most systems is1.This method throws
EBADFif called on an unbound socket. - size: number): void;
Sets the
SO_RCVBUFsocket option. Sets the maximum socket receive buffer in bytes.This method throws
ERR_SOCKET_BUFFER_SIZEif called on an unbound socket. - size: number): void;
Sets the
SO_SNDBUFsocket option. Sets the maximum socket send buffer in bytes.This method throws
ERR_SOCKET_BUFFER_SIZEif called on an unbound socket. - ttl: number): number;
Sets the
IP_TTLsocket option. While TTL generally stands for "Time to Live", in this context it specifies the number of IP hops that a packet is allowed to travel through. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded. Changing TTL values is typically done for network probes or when multicasting.The
ttlargument may be between 1 and 255. The default on most systems is 64.This method throws
EBADFif called on an unbound socket. By default, binding a socket will cause it to block the Node.js process from exiting as long as the socket is open. The
socket.unref()method can be used to exclude the socket from the reference counting that keeps the Node.js process active, allowing the process to exit even if the socket is still listening.Calling
socket.unref()multiple times will have no additional effect.The
socket.unref()method returns a reference to the socket so calls can be chained.